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Steam Spy on Twitter: "2017 was the best year for Valve so far: Steam's share of the market grew to $4.3B, not counting in-apps and DLCs. If you're at #GDC18, come to
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Valve more profitable per employee than Apple | TechRadar
Valve recaps a record 2020 for Steam and looks ahead to China launch this year – GeekWire
Demand for Valve Index VR Headset Still Strong 3 Years After Launch
Tim says that 12% will be enough for Steam. What do you think? : r/fuckepic
Valve's new revenue split with big game developers is a sign of weakness | Shacknews
Valve Corporation - Wikipedia
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games
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Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games
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How Valve Makes Billions in Passive Income | by Joe McCormick | Better Marketing
Valve recaps a record 2020 for Steam and looks ahead to China launch this year – GeekWire
Valve's breakdown of Steam launch earnings says 'success' is on the ri
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Valve says games are still making more money while Steam is flooded with new releases | PCGamesN
Printing money: How Valve went from being an indy game developer to the most profitable company per employee in the USA - Digital Innovation and Transformation
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What is valve gain? | Control Global
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Most game devs don't think Steam earns its 30% revenue cut | PC Gamer
Niche Market Leadership for Higher Profits in the Valve Industry | impeller.net - The Online Pump Magazine
New World Notes: Has Half-Life:Alyx Made Money? Let's Do the Dirty Math on a VR-Only Game
Crazy Idea: What if Valve is supporting Linux because it makes a profit... right now? : r/linux_gaming
Epic will stop exclusives if Valve gives 88% revenue split | TweakTown