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unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客
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Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
unity DestroyBuffer can only be called from the main thread_unityexception: destroy can only be called from th-CSDN博客
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